WeekThing 012 (Week 3) – Blender Donut and Coffee

This is the next part to my previous post!

Using random number generators and particle effects, I added sprinkles to the donut using only 4 models.

After that, I used a texture to raise little bumps on to the donut to make it look more realistic. I also painted a lighter texture on the middle where the donut is cooked less.

The cup came from a cylinder and using a picture, I scaled down edges to make it slope. The handle was quite difficult.

The saucer came from a circle and was pulled down with editing to make it slope. The glass effects are also textures.

The liquid is its own shape, just copied from the center of the cup. I used lighting modifiers to make it look like coffee.

Finally, the condensation on the glass comes from an online texture.

Here is the link to the tutorial that I used to create this: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt–xLB6U

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